Divekick Wiki
Divekick Wiki

Kicks in Divekick form an imaginary right triangle with the wall, the floor and the kicking character. Arena When describing an angle in Divekick, there's two ways to do it:

1. The angle between the jump off point and the character

2. The angle between character and the floor

This wiki uses the first one for consistency's sake.

Example[]

Kung Pao kicks at a relatively flat angle. This angle can either be described as

1. 75°, between her and her jump-off point

OR

2. 15°, between her and the point where she touches the floor again.