Kicks in Divekick form an imaginary right triangle with the wall, the floor and the kicking character. Arena When describing an angle in Divekick, there's two ways to do it:
1. The angle between the jump off point and the character
2. The angle between character and the floor
This wiki uses the first one for consistency's sake.
Example[]
Kung Pao kicks at a relatively flat angle. This angle can either be described as
1. 75°, between her and her jump-off point
OR
2. 15°, between her and the point where she touches the floor again.