Divekick Wiki

Matches in Divekick are traditionally played in a best-of-5 format, meaning whoever wins five rounds first, wins the entire match. A round at most lasts 20 seconds, with only the seconds 0-19 counting as full seconds, as the timer immediately ticks down to 19 when the round starts.

If neither player wins during a round, Hold the Line will decide a winner. If neither player wins the Hold the Line, Judgement is executed.

Winning a round[]

A round in Divekick can be won in multiple ways:

  • Kicking your opponent
  • Being closer to the line than your opponent when Hold the Line triggers
  • Landing The Baz's Bazkousen
  • Parrying your opponent's kick as S-Kill
  • Hitting your opponent with one of Stream's Mini-Me Missiles
  • Running over the opponent with Johnny Gat's Valet Service
  • Throwing your sword at an opponent as The Fencer